COMPETITION FORMAT
Round One
Participants will compete in two rounds, both lasting 30 seconds.
Everyone will participate in their first round before they then go again in the second, in the same order. The order will be drawn beforehand and will stay the same in both rounds.
Top 5 qualify for the Elite Category, and qualify for the 3 nations. The remaining participants will compete in the Advanced Category.
Round Two
Participants will compete in two rounds, both lasting 45 seconds.
Again, the order will be drawn beforehand and will stay the same for the two rounds.
The winners in Male and Female Elite categories qualify for the BarBenders Static Cup.
Same format for the Advanced Category (minus the qualifications)
Should someone drop out or be forced to withdraw due to injury etc, their place either in the three nations or BarBender Static Cup will be allocated to the next highest placed athlete.
Judges Scoring
Push Movements Judge: This judge will evaluate push movements, such as the planche, and iron cross, and assign scores based on difficulty, execution, and control. 5 points in total will be awarded between holds and strength dynamics.
Pull Movements Judge: This judge will assess pull movements, like the front levers back lever, and hefesto, and assign scores based on the same criteria as the Push Movements Judge. 5 points in total will be awarded between holds and strength dynamics.
Combo Judge: This judge will evaluate combo routines and progressively more difficult movements, considering variety, creativity, transitions, length of time, and presentation. 5 points in total are awarded.
Points can only be awarded for holds that last a minimum of 3 seconds, except for strength dynamics.
Judges Criteria
Difficulty: The complexity of the static calisthenics move attempted. More difficult movements at the end of your combo will give you more points.
Execution: How well the participant maintains the correct position and form during the move. A move needs to be held longer than 3 seconds to get validated. So once the static move is held this will be counted like 0, 1, 2, 3. Static moves that are held longer than 3 seconds can gain you more points, however you will need to create a combo, and staying in one move too long will cost you points.
Control: The ability to hold the static position without trembling or losing balance.
Creativity: Uniqueness and innovation in the final routine.
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